- π Sentient Planet: You are a sentient planet trying to kill the people colonizing your surface. While cities are constructed and you become overrun by tiny organisms bent on exploiting your resources, you change your surface with tectonic movement, climate change, and new local life.
- π Planagochi: a different take on the Sentient Planet idea, where the player takes care of a planet by letting all of its elements find balance. It would be systemic in nature.
- π§ββοΈ Party Based Slay The Spire: A card based game like Slay The Spire but party based, and each member of the party adds a unique set of cards to the deck. Imagine different mages (Fire Mage, Water Mage, Stone Mage) and how each mage could have specific elemental cards. Maybe cards could be synergized to create unique effects (like in Magicka) or have more than one element so that the effect of the card changes depending on the mage that uses it.
- π±βπ Transforming Creatures: creatures that transform at any given time from cute little animals into "disharming" monsters would fit well into Caitlin's preferred artstyle
- π€ Programming Robot Wars: a game inspired by the Tv Show "Robot Wars" where you build and program your own robot to fight in the arena
- β Coffee Plantation: a game where you play as a plantation manager. It's like reigns, or paper please. Skeumorphic Design
- βCoop Grapple Hook: two players use one rope to gain momentum and grapple around the world. We could make it coop or competitive.
- π§ ππ¦Ύπ¦Ώ Play as Body Parts: a multiplayer game where every player plays as a different body part of the same person. They all have different objectives. Similar to QWOP in it's chaotic nature and weird human movements
- π₯ Egg Chef: the player plays as an egg, they need to collect or "recruit" several ingredients to make a dish
- πΈ Settlers Of Catan Meets Risk: a digital version of Settlers Of Catan based more around trading and war, with elements
stolen inspired by Risk
- π Rhythm Based Card Game
- π¦ Owl Traveling at Night
- πΏ Squirrel Suicide (why?)